Capcom already published real minimum and recommended specs for this one — no guessing needed on requirements. What we don't have yet is a single independent benchmark, since the game isn't out until September.
Changelog
- 2026-07-28 — Page created ahead of the September 3, 2026 launch; requirements are Capcom's official published specs, FPS calibration is a projection pending real benchmarks.
Check a different build
Shopping for parts you don't own yet? Pick any CPU and GPU to see if it clears Onimusha: Way of the Sword.
System requirements
Unreleased — figures may change before launchExpected minimum
Expected recommended
Source: View source
FPS expectations
Estimated, not measured — modelled from PROJECTION — the game isn't out until September 3, 2026, so no independent review benchmarks exist. Capcom's own Steam demo benchmark tool reports 60fps at 1080p Medium (with DLSS 4.5/FSR 3.1 upscaling) on the recommended-tier RTX 2060 SUPER, and 30fps at 1080p Low on the GTX 1660-class minimum tier. We anchor fpsAt100 to that demo result and to Monster Hunter Wilds' RE Engine performance profile — the nearest recent Capcom RE Engine action title on this site — scaled up for a GPU_SCORES=100 card. Replace with real reviewer benchmarks the day it ships.. How we estimate FPS.
Recommended builds
1080p Budget (Expected)
Comfortably clears Capcom's recommended tier for a steady 60fps at 1080p Medium with room to spare.
1440p Sweet Spot (Expected)
1440p high settings, well beyond what Capcom has published requirements for — a safety margin against a heavier-than-advertised final build.
4K Ultra (Expected)
4K ultra headroom for a launch-week RE Engine title — worth padding the build until real benchmarks confirm the ceiling.
Squeeze more fps out of your build
Capcom already told us what this needs — unusual for a game this far out
Most pre-release requirement tables on this site are educated guesses. This one isn't: Capcom published real minimum and recommended specs on the Steam page months before launch, and backed it with a free demo that includes an actual benchmark tool. That's the most reliable pre-launch signal we get on this site, short of a finished review.
Both tiers lean on upscaling to hit their target frame rate (30fps minimum, 60fps recommended) — native-resolution performance without DLSS or FSR will run below these numbers, so budget accordingly if you'd rather not rely on upscaling at 1080p.
What we still don't know
No ray tracing toggle is mentioned in Capcom's spec notes, and there's no confirmed frame generation support — just Super Resolution upscaling via DLSS 4.5 and FSR 3.1. Both could still land in a day-one patch; we'll update this page the moment real reviews or patch notes say otherwise.
Frequently asked questions
Are Onimusha: Way of the Sword's system requirements official?
Yes — Capcom published real minimum and recommended specs on the game's Steam page, and there's a playable demo with a built-in benchmark tool to test your own PC before launch.
Does Onimusha: Way of the Sword support ray tracing?
Not according to Capcom's published requirements — only DLSS and FSR upscaling are mentioned. We'll confirm once the game ships or a day-one patch adds it.
When does Onimusha: Way of the Sword release?
September 3, 2026, on PC (Steam), PS5, Xbox Series X|S, and Nintendo Switch 2.



