CD Projekt Red confirmed The Witcher 4 runs on Unreal Engine 5 — a first for the studio — and has said flatly it won't arrive before 2027. Everything about requirements below that is an educated projection, not a leak.
Shopping for parts you don't own yet? Pick any CPU and GPU to see if it clears The Witcher 4.
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Estimated, not measured — modelled from PROJECTION — no PC build exists to benchmark. CD Projekt Red and Epic Games showed a Witcher 4 tech demo at Unreal Fest 2025 running on PS5 hardware at 60fps, built on Unreal Engine 5 with Lumen GI, Nanite Foliage, and MetaHuman Mass AI crowd tech — a heavier lighting and crowd budget than a typical UE5 open world. We anchor fpsAt100 to Cyberpunk 2077's own Lumen-adjacent ray-traced GI overhead (CD Projekt Red's nearest real, benchmarked comparable workload on this site) as the closest available real-world analog, assuming an RTX 40-series-and-newer PC baseline given the 2027+ launch. Will be replaced entirely once a real PC spec sheet or benchmark exists.. How we estimate FPS.
Projected comfortable 1080p at high settings with Lumen GI on — a conservative starting point until real specs land.
Projected 1440p target build. Treat this as directional — we’ll rebuild these tiers once CD Projekt Red or reviewers publish real numbers.
Projected 4K, max-settings build assuming full Lumen GI and Nanite foliage density. The most speculative tier on this page — revisit before buying.
The biggest confirmed technical fact about The Witcher 4 is that CD Projekt Red switched away from its own REDengine to Unreal Engine 5, in a deep technical partnership with Epic Games that goes beyond simple licensing — the two studios are jointly tailoring UE5's open-world tools, starting with this game. A tech demo at Unreal Fest 2025 showed Nanite Foliage, MetaHuman crowds at scale, and Lumen global illumination running on PS5 hardware at 60fps.
That's a real, if early, signal — and it's also not a PC spec sheet. CD Projekt Red has been explicit that the game won't launch before 2027, and has released nothing about minimum or recommended PC hardware. Every number below this point is a projection built from the confirmed engine and CDPR's own history, not a leak.
Lumen (Unreal Engine 5's real-time global illumination system) and Cyberpunk 2077's ray-traced lighting solve a similar problem in different engines — both trade GPU headroom for dynamic, physically-based light bounces instead of baked lighting. Cyberpunk is the closest real, benchmarked CD Projekt Red workload we have, so we lean on its GPU-scaling curve as our nearest analog until an actual Witcher 4 build exists to test.
This page gets rebuilt, not just tweaked, the day CD Projekt Red publishes real requirements or a reviewer runs a real benchmark. Until then, the changelog below is the only honesty mechanism a predictive page like this one has.
Yes — PC is a confirmed platform. PlayStation 5 and Xbox Series X|S are considered very likely but the full platform list hasn't been formally locked in by CD Projekt Red.
Unreal Engine 5, in a first-of-its-kind deep technical partnership between CD Projekt Red and Epic Games — a departure from the in-house REDengine used for Cyberpunk 2077 and the original Witcher trilogy.
No date has been announced. CD Projekt Red has confirmed it won't arrive before 2027; the studio has said it wants to release the full new Witcher trilogy (Witcher 4, 5, and 6) within roughly six years of starting.
Anything in our projected sweet-spot tier (RTX 4070 / RX 7800 XT class or newer) is a reasonable bet given the 2027+ window — but don't overspend chasing a spec sheet that doesn't exist yet. GPU generations will move meaningfully before this ships.