Ubisoft confirmed a witch-hunt-themed Assassin's Creed is in development years ago but still hasn't given it a release date — industry reporting points to a 2027 window. No PC specs exist. Here's a clearly-labeled projection, not a leak dressed up as fact.
Shopping for parts you don't own yet? Pick any CPU and GPU to see if it clears Assassin’s Creed Hexe.
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Estimated, not measured — modelled from PROJECTION — no build exists, and Ubisoft has not confirmed a release date (industry reporting points to a 2027 window) or any PC requirements. Anchored to Assassin's Creed Shadows' Anvil-engine performance profile, the real, benchmarked predecessor running the same updated engine lineage. Reporting on Hexe describes three guided regions rather than Shadows/Valhalla-scale open maps, which should ease raw GPU load somewhat even against a heavier stealth-horror lighting and audio-occlusion budget. Treat as directional; will be rebuilt entirely once Ubisoft confirms anything officially.. How we estimate FPS.
Projected comfortable 1080p high settings — a conservative starting point until Ubisoft confirms anything officially.
Projected 1440p target build. The most speculative tier on this site — we’ll rebuild it entirely once real information exists.
Projected 4K max-settings build assuming a Shadows-class ray tracing and atmospheric lighting budget.
Ubisoft confirmed a new mainline Assassin's Creed set during 16th-century Holy Roman Empire witch trials is in development, built on an updated version of the studio's Anvil engine. What Ubisoft has not done is announce a release date, a PC spec sheet, or confirm the reported June 2027 target — that window comes from industry reporting and insider leaks, not an official Ubisoft statement.
We're publishing this page anyway because search demand for the franchise's next entry is real, and the alternative is a page full of unlabeled guesses elsewhere online. Every number here says PREDICTED, and we'll rewrite this the moment Ubisoft says anything official.
Reporting on Hexe describes a guided, three-region structure instead of the sprawling open maps of Assassin's Creed Shadows or Valhalla — a deliberate step back from the series' recent open-world scale in favor of a tighter horror-stealth experience. If that holds, it could mean a somewhat lighter GPU floor than Shadows despite a heavier atmospheric lighting and audio-occlusion budget, though we're not confident enough in unconfirmed leaks to move our projection further than a modest adjustment.
The project itself is confirmed by Ubisoft — a witch-hunt-themed entry built on an updated Anvil engine. The release date, platforms beyond PC/PS5/Xbox, and any PC requirements are not officially confirmed; a 2027 window comes from industry reporting, not Ubisoft.
Unannounced officially. Industry reporting and insider leaks point to a window around mid-2027, but Ubisoft has reportedly considered pushing it later — treat any specific month as a rumor, not a date.
Anything in our projected sweet-spot tier (RTX 4070 SUPER / RX 7900 GRE-class or newer) is a reasonable bet given the likely 2027 window — but this is the most speculative page on this site. Don't overspend chasing a spec sheet that doesn't exist yet.
Reportedly no — leaks describe a smaller, three-region guided structure rather than Shadows' large open map. Nothing here is officially confirmed by Ubisoft.